Ranking each new Pokémon with unique type combinations from worse to best
Pokémon Scarlet and Violet introduced some new Pokémon with unique type combinations. Here is how they rank!
Every new generation, Game Freak creates new Pokémon for the mainline games with different types and dual type combinations. With that, Game Freak creates new Pokémon with never-before-seen type combinations within a new generation. This article will list every new Pokémon introduced in Pokémon Scarlet and Violet with unique type combinations, analyze them, and rank them from worst to best.
8 – Varoom and Revavroom
Varoom and Revavroom are the first Pokémon introduced with the Steel/Poison type combination. Both Varoom and Revavroom resemble car engines, which is appropriate for Steel and Poison-type Pokémon.
Offensively, its type combination can hit 22% of all Pokémon super effectively with STAB, which includes Pokémon that are Ice, Rock, Fairy, and Grass-type and is well below the average of 33%. Yet, its type combination is much more defensive, having a whopping nine resistances and one immunity, which are normal resistances to Rock, Steel, Flying, Ice, Dragon, and Normal; double resistances to Bug, Grass, and Fairy-type Pokémon; and an immunity to Poison-type moves. The line is also only weak to two types, which are a double weakness to Ground-type attacks and a regular weakness to Fire-type attacks. As shown in the Pokémon Scarlet and Violet Team Star storyline, Revavroom can be upgraded by being installed on a Starmobile and has five different forms. However, Revavroom’s five different Starmobile forms are currently unobtainable. To consider battle prowess, this article will cover the stats, Abilities, and learnset of its fully evolved form, Revavroom. With an Attack stat of 119, Revavroom can hit significantly hard physically. Yet, the rest of its stats are only slightly above average, with the exception of its Special Attack and Special Defense, which are 54 and 67, respectively. Thus, Revavroom should only function as a physical attacker and should not switch into a special attacking Pokémon.
Additionally, while its 90 base Speed stat is above average, it’s too slow to let Revavroom reliably sweep, as many Pokémon can outspeed it. Moreover, while 90 Defense is an above-average statistic for all fully evolved Pokémon, it is below-average for fully evolved Steel-type Pokémon, which have an average Defense stat of 122. This means Revavroom struggles to defend itself from physical moves compared to most other fully evolved Steel-type Pokémon. The evolutionary line of Varoom and Revavroom does have a good signature move in Spin Out, which is a 100-base-power Steel-type move with 100% accuracy that lowers the user’s Speed by two stages after inflicting damage, which is good on a Trick Room team. Revavroom can also learn Gunk Shot, an extremely powerful Poison-type move with 120 power but 80% accuracy. Its powerful STAB moves let it be a decent wallbreaker, but its 119 Attack is not enough to break through Pokémon with the highest defensive stats.
While Varoom has Overcoat and Slow Start, the latter being the former signature Ability of Regigigas for its Abilities, Revavroom retains Overcoat and gains Filter as its Hidden Ability, the former signature Ability of the Mr. Mime evolutionary family. Both Abilities are defensive, as Overcoat protects them from powder and spore moves, as well as Effect Spore, and Filter reduces super effective damage by 25%. Nonetheless, perhaps the best aspect of Revavroom existed when it was used by Team Star NPCs with Starmobile upgrades. Each Revavroom had a different Ability, type, and stats. Perhaps if the player could gain access to the Starmobile forms of Revavroom, it would be higher on this list.
7 – Lokix
Lokix, who debuted in Pokémon Scarlet and Violet with the type combination Bug/Dark, is the first and only Pokémon with a Bug/Dark type combination. Lokix resembles a bipedal, dark-colored robotic locust.
Lokix’s type combination can hit 26% of all Pokémon super effectively with STAB, which includes Dark, Psychic, Grass, and Ghost-type Pokémon. Defensively, it resists Ground, Ghost, Dark, and Grass-type moves, while also having an immunity to Psychic-type moves. However, players should be mindful of Lokix’s five weaknesses, which are Rock, Fairy, Fire, Bug, and Flying-type attacks. Lokix can potentially inflict high STAB damage using priority moves such as First Impression and Sucker Punch. Lokix can also learn Swords Dance, which boosts its Attack stat by two stages, allowing it to hit even harder. With this boost, Lokix can safely trade a priority Bug-type STAB for Leech Life, a physical Bug-type move with 80 base power that restores the user’s HP by half the damage it dealt. Lokix also can learn Axe Kick, an extremely powerful but risky Fighting-type attack with 120 base power and 90% accuracy. Axe Kick also has a 30% chance of confusing the target after inflicting damage. Yet, if Axe Kick misses, Lokix takes crash damage equal to half its maximum HP. Lokix will also take crash damage if Axe Kick is used on a Pokémon using a protection move or if the target is immune to Axe Kick, such as a Ghost-type Pokémon.
Fighting is a good Tera Type for Lokix, which would allow Lokix’s Axe Kick to deal even more damage. Lokix also has good Abilities such as Swarm and Tinted Lens. Swarm increases the power of Lokix’s Bug-type moves by 50% when its health reaches half or less. This is useful after Lokix survives a possible single-hit knockout with a Focus Sash, which is useful for Lokix’s weak defenses. Its Hidden Ability Tinted Lens essentially allows Lokix’s not very effective attacks to deal normal damage instead of half damage, which allows it to deal more damage than normal when its moves are resisted. Yet, despite Lokix’s rather cool appearance, learnset, and good Abilities, Lokix fails to reach its full potential as a physical sweeper because of its slightly above average Speed stat of 92. Therefore, Lokix can be outsped by several Pokémon that it could potentially sweep. If Lokix was able to move quicker, then it would have been placed lower on this list.
6 – Shroodle and Grafaiai
Shroodle and Grafaiai are the first Pokémon introduced in Pokémon Scarlet and Violet with the type combination of Poison/Normal. Shroodle resembles a shrew-like creature, and Grafaiai is based on an aye-aye, a primate native to Madagascar. Grafaiai secretes a colorful fluid that allows it to mark its territory with markings that resemble street graffiti.
Offensively, regarding coverage, Shroodle and Grafaiai can only hit 13% of all Pokémon super effectively with STAB, mainly because Normal-type moves can’t hit any Pokémon super effectively. This means that Shroodle and Grafaiai can only rely on their Poison-type moves to deal super-effective STAB damage. This includes only Grass and Fairy-type Pokémon. However, defensively, Shroodle and Grafaiai’s type combination is much better, as it has four useful resistances to Poison, Bug, Fairy, and Grass-type moves and immunity to Ghost-type attacks. The line only has two weaknesses, which are to Psychic and Ground type attacks.
Statistically, with a slightly above average Attack stat of 93 and an average Special Attack stat of 80 for fully evolved Pokémon, Grafaiai functions better as a physical attacker than a special attacker. Grafaiai’s best stat, however, is its Speed, which is a high 110, which is much higher than the 78 average for fully evolved Pokémon. Strategically, because of its Hidden Ability Prankster and its ability to learn several status moves, Grafaiai is an excellent support Pokémon, as it is able to use debilitating status moves such as Taunt, Toxic, and Parting Shot with increased priority.
Regarding its Abilities, Grafaiai has a good Ability in Poison Touch, which grants it a 30% chance of poisoning its target after hitting it with a contact move. However, Poison Touch is overshadowed by Toxic when Grafaiai has Prankster as an Ability, which grants Toxic increased priority. Grafaiai’s other Ability Unburden, which doubles its Speed whenever it uses or loses its held item, is good but otherwise unnecessary as Grafaiai is already a fast Pokémon and having the Ability Prankster is better for support regardless of its Speed stat.
Grafaiai’s main weaknesses are its weak defensive stats, with only 63 HP, 65 Defense, and 72 Special Defense, which are all below average. Thus, Grafaiai is unlikely to survive a hit without holding a Focus Sash. Overall, despite its weak defenses and the fact that it doesn’t really hit hard or cover many types super effectively, Grafaiai does excel as a great disruptive and support Pokémon, especially in double battles. However, despite the fact that it has a good defensive typing, it still suffers from all-around low stats to be effective as anything more than Prankster support.
5 – Scovillain
Scovillain is the latest Grass-type and Fire-type Pokémon introduced in Pokémon Scarlet and Violet. Scovillain is the final evolution of its evolutionary line, but because its pre-evolution, Capsakid, is a pure Grass-type Pokémon, it is excluded from this list. Scovillain resembles a two-headed pepper plant, with either head based on red and green peppers.
Offensively, Scovillain can cover a vast 44% of all Pokémon super effectively with STAB, which includes Bug, Steel, Water, Ice, Grass, Rock, and Ground-type Pokémon. Defensively, Scovillain’s type combination provides it with some handy resistances, resisting Electric, Fairy, Steel, and doubly resisting Grass-type moves. Scovillain also has only three weaknesses, which are to Poison, Rock, and Flying-type moves. Statistically, Scovillain has 108 Attack and 108 Special Attack, which allow it to hit decently hard with physical and special attacks, and its Speed stat is an average 75. Scovillain’s main statistical weaknesses, however, are its defensive stats, with both its Defense and Special Defense being well below average at 65. Scovillain can potentially inflict much greater damage in battle with its Grass/Fire-type combination, namely with Grassy Terrain and harsh sunlight on the battlefield simultaneously. When battling on Grassy Terrain, Scovillain’s Grass-type moves receive a 1.3x power boost when grounded. Additionally, Scovillain’s Fire-type moves receive a 1.5x power increase in harsh sunlight, and with its Ability Chlorophyll, Scovillain also receives a 50% boost in Speed, increasing its average 75 base Speed stat significantly. This allows it to outspeed every other Pokémon in the game without boosts and be a fearsome sweeper, offsetting its defensive weaknesses. Thus, Chlorophyll is a more preferred Ability compared to Insomnia, which only prevents sleep, or its Hidden Ability Moody, which boosts a random stat every turn.
The most powerful physical STAB moves that Scovillain can learn are Seed Bomb and Fire Fang, both of which are underwhelming compared to its stronger special move learnset, such as Fire Blast and Solar Beam. Thus, using Scovillain as a special attacker is the best option. Scovillain could also learn Growth, a Grass-type move that raises Attack and Special Attack by one stage each, but by two stages each when used in harsh sunlight. This enables Scovillain to become an even deadlier sweeper in both Grassy Terrain and harsh sunlight. Yet, despite this, using Scovillain to its full potential can be extremely difficult because it requires too much setup. Scovillain must rely on another Pokémon to set up Grassy Terrain safely. Because no Pokémon in Pokémon Scarlet and Violet can currently set up Grassy Terrain without wasting a turn or enduring an attack, getting Scovillain on the field with Grassy Terrain could be a difficult task that requires a lot of moves and planning. Nonetheless, if you manage to get Scovillain onto the field safely in both harsh sunlight and Grassy Terrain, and have it use Growth without getting knocked out, then you have an extremely deadly Pokémon on your hands.
4 – Iron Hands
Speaking of hands, one of the 14 Paradox Pokémon introduced in Pokémon Scarlet and Violet, with a type combination of Fighting/Electric, Iron Hands is one of three Pokémon introduced with this unique type combination. The others are Pawmo and Pawmot. Iron Hands resembles a robotic futuristic version of Hariyama with a different color scheme.
As a Fighting/Electric-type Pokémon, Iron Hands can cover 44% of all Pokémon super effectively with STAB, which includes Normal, Flying, Rock, Steel, Water, Ice, and Dark-type Pokémon. Defensively, Iron Hands resists five types, which are Bug, Rock, Steel, Dark, and Electric-type moves. Iron Hands also only has three weaknesses, which are to Ground, Fairy, and Psychic-type moves. With a massive HP stat of 154, Attack stat of 140, and Defense stat of 108, Iron Hands can function as a great, defensively bulky physical attacker. When on the field with Electric Terrain active or while holding a Booster Energy, its Ability Quark Drive, which is the signature Ability of all future Paradox Pokémon from Pokémon Violet, increases its highest stat by 30%, or 50% if Speed is its highest stat. Iron Hands could improve its defense against physical attacks even further if its best stat is its Defense. If Iron Hands has higher IVs in Defense and/or more Defense EVs along with a Nature that boosts Defense, Iron Hands can have a higher Defense stat than Attack stat.
Yet, its low Speed stat of 50 combined with its low Special Defense stat of 68 makes Iron Hands difficult to use normally. This is because the opponent could easily switch into a faster Pokémon with a high Special Attack stat. Thus, Iron Hands functions better as a physical tank to switch into physical attacks. In double battles, Iron Hands can be a useful lead, causing the opponent to flinch with Fake Out and serving as a bulky physical attacker. Using Belly Drum, Iron Hands can also max its Attack stat to become a fearsome wallbreaker and deal large amounts of damage in Tera Raid battles. Considering that its base 50 Speed stat is much lower than average, Iron Hands could excel on a Trick Room team, where it can potentially be a sweeper as well. Because Iron Hands is mostly useful in specific situations or for certain teams that rely heavily on a specific strategy such as Trick Room or double battles, it would have received a higher ranking.
3 – Great Tusk
Another one of the 14 Paradox Pokémon introduced in Pokémon Scarlet and Violet, Great Tusk is the first Pokémon with the type combination of Ground/Fighting. Great Tusk resembles a bigger, rugged, and primitive Donphan with larger tusks.
On offense, Great Tusk has vast coverage, being able to hit 43% of all Pokémon super effectively with STAB, which includes Normal, Rock, Poison, Fire, Steel, Electric, Ice, and Dark-type Pokémon. Defensively, Great Tusk resists four types, which are Poison, Rock, Bug, and a double resistance to Rock-type moves. Great Tusk’s unique type combination is purely offensive however, as it is weak to six types, which are Water, Flying, Grass, Ice, Psychic, and Fairy-type moves. With a 570 base total, Great Tusk is a very powerful Pokémon, with stats on par with minor legendary Pokémon. With the ability to learn powerful STAB moves such as Close Combat, Earthquake, and Headlong Rush, Great Tusk can hit extremely hard as well. With an HP stat of 115, Attack stat of 131, and a Defense stat of 131, Great Tusk could be used as a defensively bulky physical attacker. Normally, with 87 base Speed, which is only slightly above average, Great Tusk wouldn’t be fast enough to be an effective sweeper, but could also function as a wallbreaker along with being a bulky attacker.
However, when Great Tusk is on the field when harsh sunlight is active or when holding a Booster Energy, its Ability, Protosynthesis, which is the signature Ability of all past Paradox Pokémon from Pokémon Scarlet, boosts its highest stat by 30% or 50% if Speed. This allows Great Tusk to excel as a devastating physical sweeper if it boosts its Speed stat, which would allow it to outspeed most Pokémon in the game while still retaining its high Attack and Defense stats. Yet, Great Tusk’s main downside is its weak Special Defense, which is a terrible 53. This could be dangerous when switching into a special attacking Pokémon. However, because of its Ability, its Special Defense would not be a major issue if it functions as a sweeper. Despite this, Great Tusk is definitely one of the better Pokémon out of all the new Pokémon with unique type combinations.
2 – Pawmo and Pawmot
Pawmo and Pawmot are not only the latest “Pikachu clones” to debut in Generation IX, but they are also the latest Pokémon with the unique type combination of Electric/Fighting, along with Iron Hands. Pawmi, the first stage, is not included because it’s a pure Electric-type Pokémon. Appearance-wise, as Pikachu clones, Pawmo and Pawmot share many similarities with members of Pikachu’s evolutionary line, such as their rodent appearance, similar sizes, and cheek pouches. However, Pawmo and Pawmot have bigger arms than their Pikachu line counterparts, which establishes them as harder-hitting, physically oriented Fighting-type Pokémon.
Offensively, with 115 Attack and 105 Speed, Pawmot hits hard enough and moves quickly enough to function as a physical sweeper in battle. It can learn two powerful STAB moves: Close Combat, the common 120-base-power Fighting-type attack that deals massive damage at the cost of lowering Defense and Special Defense by one stage, and its signature move, Double Shock, a physical Electric-type attack also with 120 base power that deals massive damage at the cost of Pawmot losing its Electric typing. Yet, Pawmot can still retain its Electric-typing if it uses the move while Terastallized with an Electric Tera Type. Because Terastallization increases the power of STAB moves by x2, the power of Double Shock becomes 240, which allows Pawmot to not only be a powerful physical sweeper but also an efficient wallbreaker, especially when Terastallized. Pawmot can also learn good support moves such as Nuzzle, which is a move that is common with the Pikachu evolutionary line and other Pikachu clones. Nuzzle is a 20-base-power Electric attack that does little damage but is guaranteed to paralyze the target if it hits, which is extremely useful in battle and/or catching Pokémon.
Pawmot also has three useful Abilities, which are Volt Absorb, Natural Cure, and its Hidden Ability Iron Fist. Volt Absorb is useful for switching into Electric-type attacks to negate them and increase Pawmot’s health by one quarter of its maximum HP. Natural Cure is useful for curing status conditions upon switching, and Iron Fist increases the power of its punching moves by 20%, strengthening the Ice Punch, Thunder Punch, Fire Punch, and Mach Punch attacks it can learn. Pawmot is also one of two Pokémon that can learn Revival Blessing, a move that can revive a fainted Pokémon in the party and restore its HP by half, with the other being Rabsca. Because Pawmi, its first evolutionary stage, can be found as soon as you begin the game, and because its evolutionary line can learn powerful attacks and good support moves, Pawmot is a great candidate as a Pokémon that can help improve your playthrough. Pawmot’s biggest weakness, however, is its poor defensive stats. With only 70 HP, 70 Defense, and 60 Special Defense, Pawmot wouldn’t survive many hits by any means. Yet, Pawmot makes up for this by being able to hit fast and hard. Also, Focus Sash is a useful item for it to hold to prevent it from being knocked out in one hit when at full health.
1 – Iron Valiant
Iron Valiant is the first and currently the only Pokémon with the type combination Fairy/Fighting. Appearance wise, Iron Valiant resembles a futuristic, robotic combination of Gardevoir and Gallade holding a long, double-edged blade.
Iron Valiant can hit 37% of all Pokémon super effectively with STAB, which are Normal, Fighting, Rock, Ice, Steel, Dark, and Dragon-type Pokémon. Defensively, Iron Valiant resists four types, which are Rock and Fighting-type moves, along with a double resistance to Dark and Bug-type moves. Yet, be mindful of Iron Valiant’s five weaknesses, which are to Poison, Steel, Psychic, Fairy, and Flying-type moves. Being a Paradox Pokémon with a 590 base stat total, Iron Valiant is extremely powerful compared to most Pokémon. With an Attack of 130 and a Special Attack stat of 120, Iron Valiant can be used as a powerful physical, special, or mixed attacker. With 116 base Speed, Iron Valiant can also be used as an effective physical or special sweeper. One of the many things that make Iron Valiant great is its extremely vast learnset. Iron Valiant can learn Fairy, Fighting, Bug, Dark, Electric, Ghost, Grass, Normal, Psychic, Ice, Flying, Poison, Rock, and Water-type moves, which represents 78% of all the types in the game.
This makes Iron Valiant really unpredictable in battle. When on the field when Electric Terrain is active or when holding a Booster Energy, its Ability Quark Drive increases its highest stat by 30% or 50% if Speed. This allows Iron Valiant to hit even harder than normal or potentially outspeed every other Pokémon in the game. Iron Valiant’s only downside is its weak Special Defense, which is 60. However, because of Iron Valiant’s role as a sweeper, its weak Special Defense shouldn’t be too much of an issue in battle if Iron Valiant can knock out as many Pokémon as possible, which is easy because of its stats. Because of Iron Valiant’s useful Ability that can boost its attacking stats or Speed, vast coverage, and high stats, Iron Valiant is the best of all the latest Pokémon with unique type combinations.
In conclusion, that was an analysis of every new Pokémon introduced in Pokémon Scarlet and Violet with unique type combinations, with more detail on their fully evolved forms. Knowing how the new Pokémon with unique type combinations rank and function in battle can help players when building their teams, whether for a casual in-game playthrough or competitive play. Leave a comment on what you consider to be the best and worst of the new Pokémon with unique type combinations.