Discovery: Critical hit rate lowered in newer games
Dataminers only recently found out that the critical hit rate had been altered since Pokémon Sun and Moon.
Dataminers have recently discovered that the critical hit rate in the seventh generation Pokémon games, Pokémon Sun, Pokémon Moon, Pokémon Ultra Sun and Pokémon Ultra Moon, have a lower critical hit rate than previous titles. Previously the chance was 1/16; the code now however indicates that it is 1/24.
It appears that the critical hit chances are 1/24, 1/8, 1/2, 1 based on stage, 1/12, 1/4, 1, 1 with 5 hearts affection. pic.twitter.com/dBD130zCfa
— 卡璞波波 (@wwwwwwzx) January 17, 2018
can confirm; how it's used: https://t.co/dS2D3bYLRM
— Kurt (@Kaphotics) January 17, 2018
The basic implication is that critical hits are rarer events now. This has some effect in the competitive battling scene; a lower critical hit rate means it is easier for Pokémon to set up with stat-boosting attacks. Calm Mind users, for example, will be less likely to fall to an unlucky roll of the dice. It also means that the RNG nature of Pokémon battles has been diminished. It is somewhat surprising that this has only been noticed now.
What are your thoughts of the critical hit mechanic and this new finding? Had you noticed that they were rarer?
Thanks to Castform for the tip.
Edited by Jake and HeroLinik.